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Welcome to the 15mm Alien Bug
Sculpting Page
After creating a range of 6mm Alien
vehicles for
Brigade Models
they got in touch and mentioned doing
a 15mm sci-fi game using their current
15mm sci-fi vehicles at shows around
the country.
They suggested they were going to
use scaled up versions of my 6mm alien
vehicles and so I voulnteered to have
a go at making them.
This was a big move for me because
it came with a number of issues I
had not previously dealt with. Firstly
I'd never sculpted anything that big,
secondly I had to work to a (albiet
loose) deadline and lastly I was reproducing
a design I had made. Would I be able
to? Would there be some variation
at a larger scale.
Pic 1
The answer to the last question
was 'yes'. I needed to create much
more detail for the larger models
and so some needed a re-think.
Judging the right dimensions was also
difficult and so I used a GZG
15mm trooper figure as a guide.
Pic 1 above shows the beginning of
the medium tank. FIrst I made the
slug like foot and added tentacles
to give more detail.
The shell like hull also needed to
have more detail and so I made it
look like insects segmented armour
with overlapping plates.
Pic 2
Pic 2 shows the medium tank main
shell and turrent on top. It also
shows the texture I added to the shell.
A model this big needed some form
of texture otherwise it would be harder
to paint and just look too bland.
I had never put a texture on a miniature
like this before and it took me a
while to come up with a workable idea.
In the end I used a piece of sponge
from a packet of miniatures and press
it onto the green stuff before it
set.
As you can se this worked quite well
to add texture to the surface of the
shell.

Pic 3
Next up I decided to have a go at
making a 15mm version of my Apis bug
walker from the 6mm range. The legs
of the walker needed to appear like
they could bend and move. For this
I decided to make the legs in the
same segmented style as the shell
hulls of the tanks. This made it look
like a telescopic tube which I felt
looked like it had enough movement
in it.
Next up was the main body and the
same texture and sponge method for
creating it.
Pic 3 doesn't include the arms but
does have the GZG trooper to give
an idea of scale.

Pic 4
Pic 4 shows the completed walker production
version.
Because at this point I was using
so much green stuff (I hadn't discovered
Magic Sculpt at this point) that I
decided to double up on some pieces.
You can see the same walker body on
the flying model (Pic 5). I made the
bat like wings for the flying unit
by rolling out some green stuff and
using pastry cutters to cut the rounded
parts out. This was a lot easier than
trying to create a uniform wing piece.

Pic 5
One of the conversions from 6mm to
15mm that needed to most upgrading
in design was the brain bug. I needed
the model to look as much like a brain
as possible.

Pic 6
Of course it looks like a human
brain but that was the recognisable
point. Although the brain
could have been left smooth I decided
to add texture to it as well using
my trusty sponge.
After that I added the slug like foot
and a front head piece in the same
shell like style as the
rest of the models. You can see the
completed model in picture 7.
Pic 7
The last model I made for this range
was the VTOL unit. This ended up being
a fair ol chunk of green stuff.

Pic 8
Because the VTOL unit would not need
a slug like foot I went with a soft
under belly complete with multiple
eyes and organic looking jet engines.
And added a segmented shell on top
with two rocket pods on either side.
After completing th VTOL model I realise
it would also work really well for
a mother ship type bug in 6mm Starship
Trooper style games.

Pic 9
The 15mm vehicles were to be produced
in resin because of their size. Pic
9 shows the APC I made for the range.
Time permiting I will add to this
article with some more pictures of
the finished models (including painted
examples) but in the meantime you
can see the range on the Brigade
Models site.
Jeremey
(AKA Germ)
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